GTA VI is such a big event that US broadcasters fear it could eat into sports viewing figures — and with good reason

A video game competing for television ratings with the NBA and NFL sounds unlikely until you remember that a day contains only twenty-four hours, and millions of young viewers have already made up their minds.
by Redazione Undici 14 October 2026 at 19:32

19 December 2026. For months now, gamers across half the globe have had the date circled in red: the launch of Grand Theft Auto VI, the eighth chapter in the wildly lucrative console saga of Xbox and PlayStation gangster stories. The countdown carries a unique weight simply because the last iteration of GTA arrived back in what feels like a distant—technologically speaking—2013. In well over a decade, the entire landscape has shifted, from the baseline gaming experience to its sheer level of sophistication, making the frenzy among high-street and online retailers easy enough to understand. What any of this has to do with sport is less obvious at first glance, but the connection is clear: the core GTA demographic is precisely that under-forty male audience that overlaps heavily, particularly in the States, with NBA and NFL followers. On paper, the two are hardly mutually exclusive, yet a day still contains only twenty-four hours, forcing choices about how free time is spent—and a good number of industry watchers are betting that many of these young men will happily choose GTA over a night in the arena or in front of the television.

Steven Adams, the New Zealand center for the Houston Rockets, recently broke the ice on the subject with characteristic dry humor. “The league would do well to tweak the schedule a bit,” he smiled during a press conference, “otherwise get ready for a sharp drop in performance right through November. Then maybe around Christmas things might start to normalise.” What Adams was driving at is that the players themselves, the moment they step off the court, will be locking their front doors to play GTA—the age bracket, after all, is identical. In the opening stretches of a regular season as long and often as superfluous as the NBA’s, letting basketball slip down the priority list is far from a remote possibility, a reality that media executives fully recognise on the broadcasting front, where the GTA effect will inevitably leave a mark. One only has to recall what unfolded when the fifth title hit the market: over a billion dollars in sales within three days of release, with 230 million copies still floating around today.

At more than $10 billion in global revenue, GTA V is technically worth more than 27 of the 30 NBA franchises—and thirteen years have passed since its release. Unexpected technical hitches—which turned out to be masterclasses in marketing—delayed the next chapter time and again, only heightening the obsession surrounding this latest release. In pre-orders alone, GTA VI is already projected to bring in nearly $600 million, the kind of money that temporarily tilts the entire entertainment market. It arrives, too, into a vastly different media ecosystem than in 2013, surrounded by the megaphones of Twitch, TikTok, and YouTube, where none of today’s leading creators have ever covered a brand-new Grand Theft Auto launch live. It represents an endless stream of free promotion feeding into an already feverish launch day, to the point where Netflix is growing anxious alongside the NFL and NBA: industry research suggests around 56 percent of the platform’s subscribers intend to sink serious time into GTA VI when it drops. Brace for impact, then, and for gaming’s latest frontier.

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